The answer first
The current Early Access loop combines clue-led exploration, open-ended quests, action combat, equipment hunting, use-based skill growth, spell crafting, alchemy, fishing, and full-game co-op. Start in Magdal’s Rest and open services through local favors. Update 7 adds a sixth race, more quest-area map marking, companion compass visibility, improved directions, and new video settings while preserving the game’s landmark-led exploration style.
What to do first
- Learn the map, compass, journal, and landmarks around Magdal’s Rest.
- Accept local favors that open services and establish routes.
- Use your chosen weapon and movement skills so they improve.
- Keep a manual save before quest-item handoffs or co-op choices.
- Open a specialized quest, race, spell, or co-op guide when blocked.
How progression and race connect
Race affects starting strengths, penalties, or an opening ability. Skills then grow through related actions, while level-ups provide points and perks. The current menu separates combat, movement, utility, alchemy, Sorcery, Channeling, and Psionics.
Spell crafting and alchemy access
Steam lists fully featured spell crafting and alchemy. Launch footage shows services gated behind favors: Theodoris on the western wall is the magic-trainer lead, while Bronwyn is the local alchemy contact.
What Update 6 changed
- Clarified many quest directions and journal entries.
- Added quest-location POIs and companion map support.
- Added vendor and book filtering.
- Improved crafted-potion stacking and increased alchemy XP.
- Fixed more multiplayer inventory, quest-state, and progress cases.
- Added a jump spell and controller rolling.
What Update 7 adds without changing the core loop
- Uruhan becomes the sixth playable race.
- Many quests now mark areas on the map in a TES3-style form.
- Co-op companions appear on the compass.
- Spell crafting was refined and crafted spells now use all placed effects.
- Video settings gained saturation, shadow-off, and skip-intro options.
Video material
Frequently Asked Questions
What should I do first?
Learn Magdal’s Rest, collect local favors, test starting skills, and save before item or co-op state changes.
Do skills improve through use?
Yes. Current footage shows skills improving through related actions, with points providing another route.
Does it have spell crafting and alchemy?
Yes. Both are listed in the official current Early Access description.
Do choices matter?
Steam says quests have multiple resolutions and affect the Amphitheater.
Is the build finished?
No. It is Early Access and continues changing through patches.
Sources used on this page
Official claims and third-party observations are labeled separately.
Related Guides
Choose a verified quest route without guessing from outdated or incomplete directions.Races
Choose a race by starting tradeoff while keeping your long-term build flexible.Spell Crafting
Reach the magic trainer and understand what is verified before trying to craft a spell.Co-op
Know what co-op officially supports and what to record when host and guest states diverge.Performance Fixes
Separate current settings from already-fixed bugs and test the safest next performance change.